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NameSizeDescriptionClaw v1.4.4.4 'CrazyHook'65 MBHighly recommended: when in doubt, get this version. Contains the full game, including the CrazyHook mod by Zax37 and Kubus_PL, as well as dgVoodoo to fix framerate issues. Works on Windows 10/11 and requires no installation. Alt+Enter switches to full screen.Complete Level Pack114 MBA complete collection of fan-made custom levels for Claw, current as of January 2023. Extract to \CUSTOM in your Claw folder, or get specific maps in the dedicated section.Cutscenes349 MBIn-game cutscenes for the CrazyHook and CD Rip versions. Hosted off-site, simply copy the downloaded file to your game directory.DVD torrent1,3 GBThe DVD version of Claw, with high quality .VOB movies (not playable in-game). Not a current release, provided only for archival purposes (requires a torrent client). If you just want to play, get CrazyHook instead. Claw Level Editor770 KBWapWorld, the original Claw level editor complete with a readme and help file.WapMap3 MBA new, alternative level editor for Claw that dramatically improves on WapWorld's feature set and usability. Originally created by kijanek6 and currently maintained by Zax37.Level Designer's Guide23,5 MBAn extensive, eight-part guide by Pejti that covers all aspects of Claw level design: from the basics of the original WapWorld editor to custom logics and external assets enabled by CrazyHook in the new WapMap.Rich's Walkthroughs88 KBWalkthroughs in text format for each of the game's 14 levels, written by Rich Kleinhenz and given to me by Teo phil. Additionally, a walkthrough for Randy's UnderSeaWorld custom level. I converted them from HTML to text to minimise download time.Claw Design Document261 KBBasically a Claw master guide that provides help with every aspect of the game. Was written for a pre-release version of the game and is out of date, but well worth the look.Claw Art1,3 MBOver 20 art files, from development sketches to large wallpaper images.Claw Music1,4 MBAll the music from the game in .mid format, and also the end themes in .wav format.Claw Trailer2,7 MBThe official trailer of Claw from the game's website. 160x120 resolution, AVI format.Claw Help File114 KBAn excellent "newbie guide" to the game by Alienz9k and Sparkboy.Claw Wallpaper Art800 KBBackground images for your desktop.Rough Drawings2,3 MBUnique Claw development sketches.Map Shots1,7 MBMap shots of all 14 levels.Icons8,6 KBA small set of Claw-themed icons.Claw Dialog List4 KBVery useful when creating custom levels, this list features all the Claw dialog sound triggers that can be used in the editor.DirectX Windower716 KBAllows to play Claw (as well as other games) in windowed mode. Currently unavailable on TCR (falsely flagged as malware by our host).Fullscreen [F11]562 KBA companion to DirectX Windower, use this tool to force full screen mode if you're only looking to mitigate performance issues and would rather play Claw in full screen.Claw CD Rip29 MBA CD rip of Claw. Needs a registration key that you'll find in the attached text file. As of 2016, we recommend downloading the CrazyHook package instead (see above).Rip version fix551 KBWindows 7 and Vista fix for the rip version of Claw (see above).Claw Setup63 KBA custom-made installer for Claw that works on modern, 64-bit operating systems. Can automatically copy the music and movies to your HDD, as well as apply the registry fix for Windows XP or later. Provided by SupSuper.Claw v1.3 Update682 KBEnables TCP/IP and DirectPlay functionality. Required to play online. Already included in the CrazyHook and CD Rip versions.Crack552 KBEnables you to play without the CD. Extract the archive into your Claw installation folder.
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Claw is filled with 14 huge levels to play through, with each level progressing you further towards escape and the Nine Lives Amulet. So how big is huge? Well, the first three levels will probably take you twenty minutes each, but once you hit level four, The Dark Woods, expect to spend at least an hour or more. Each level is unique and draws you far deeper into the story than you would ever expect a side-scroller to accomplish, but Claw does so easily. As an example, once you escape from La Roca prison, you fight your way through the Battlements to a showdown with your captor. Once slaying him, which is no easy feat, you escape to the Footpath and then The Dark Woods. As you reach certain points in the game, you'll see animated cutscenes which relate more of the storyline to you. These cutscenes are professionally animated movies when it comes right down to it and their depth rivals some Disney movies I've seen.
One thing I really noticed about Claw was how fluid the animation is throughout the game. Each character and background looks as though it was "painted" onto the screen. Imagine playing a cool 3D cartoon and you've come fairly close to what Claw is like. The maps contain that cartoon depth, with some of the background extending forward to conceal areas of the map. Plus, each character is drawn with such detail that you could just watch them for a couple of minutes and be entertained by it.
Whereas with most games you can only play with eight other people, Claw supports 64 players at the same time when on a LAN or online network! The network play has several cool features as well which include: level racing -- for the best time or score across a level, marathon level racing -- which is similar to level racing but the race can span multiple levels, the ability to use custom maps, and the ability to upload your high score to the Claw website for instant ranking with other players.
Perhaps the only downside to Claw's multiplayer support is that the game was designed to be used exclusively with Engage, which on first glance might make you think this excludes most of the people out there. However, since the game also supports LAN (IPX) games, you will probably be able to play on any online service that supports the IPX protocol for games.
Claw gets a 5 star rating and with good reason, this game is intense and more fun to play than most of the games that have come across my desk in quite some time. Monolith doesn't fail to impress with Claw and are certainly becoming more impressive as a whole than many companies are already. Kudos also have to go out to Takrajimasha, Inc. who helped in Claw's creation by helping to produce such a top-notch game.
In addition, the game doesn't offer up as many extra lives as most games do, and finding extra magic ammo is rare. These few "flaws" in Claw are enough to make the game incredibly difficult but overall, still addictingly fun to play."
Two-dimensional platformers and jumping games were the dominant feature of the early 1990s. By the end of the 90's, the platformers were no longer interesting and every new hit had to be 3D. At the same time, 2D platformers are one of the most fun games, but every time demands its own, so gaming companies have moved in a different direction. Fortunately, there are a few companies that have not forgotten about this genre, and in 1997 Claw is published. The game tells the story of the pirate Captain Claw (claw), who is probably looking for the whole world, because a reward of a million gold coins is written for him. Even though he is caught, he manages to escape from prison. You take on his role and set out on a painful journey to find a mysterious amulet that has magical powers. The very character of the pirate in the game is clear that the story takes place in the past and the graphics of the game are adapted to this - corsairs, deaths, pirates with swords, dynamite, or some magic. The game has a total of 16 levels, each of which takes place in a different environment and thus differs significantly in terms of graphics. The interesting thing about this game was the presence of multiplayer, and as one of the few games in those years, the game had its own page with the current ranking of the highest score. The Monolith company certainly took a risk when it released this game at a time when 3D action shooters were already flying, but I did very well, I think, because there were still enough players who knew how to appreciate a beautiful platformer.
As the adventure progresses, the player gradually forgets that he is dealing with anthropomorphic animals and comes to consider them human. This is because every character in this title is meticulously written. Each one possesses motivations and personalities so well defined that one cannot help but suspect that the critically acclaimed Bojack Horseman may have drawn some inspiration from them. Likewise, this whole chain begins with our protagonist, who, with a brave and playful attitude, is far from being the empty vessel that many other games choose to feature.
On the other hand, Monolith also did a superb job on the playable part. Without the need to overwhelm the player with excessively complicated levels from the beginning, they perfectly handle a progressive difficulty that forces him to improve (a lot) as he advances through the story. In the same way, the controls seem to share the philosophy of the whole game: easy to learn, hard to master.
Claw resurfaces to face Red Tail and his crew on Tiger Island. Claw manages to bring Red Tail down and acquire the final two gems, yet Red Tail escapes. Claw enters the Tiger Temple at the heart of the island to claim the amulet. There he fights the highly trained tiger guards, avoids the many death traps in the lava-filled temple, and defeats Omar, the captain of the tiger guard, who holds the final gem. Claw places the gems on a pedestal, and Princess Adora appears. She gives Claw the amulet, granting him 9 lives, after summarizing his adventure. Omar is sworn to defend to the holder of the Amulet, thus becoming Claw's bodyguard. The game ends with Claw on his ship with the amulet, alongside his crew and Omar. 2b1af7f3a8